{"id":25982,"date":"2018-12-05T15:44:25","date_gmt":"2018-12-05T15:44:25","guid":{"rendered":"https:\/\/udsenterprise.com\/physx-nvidia-goes-open-source\/"},"modified":"2023-10-18T14:31:05","modified_gmt":"2023-10-18T14:31:05","slug":"physx-nvidia-goes-open-source","status":"publish","type":"post","link":"https:\/\/udsenterprise.com\/en\/physx-nvidia-goes-open-source\/","title":{"rendered":"PhysX by NVIDIA goes Open Source"},"content":{"rendered":"<p>It is one of the most popular and best valued technologies of the company. By releasing the code from this software, it is now available to any video game developer and, in addition, it can be used in <strong>AMD Radeon graphics and consoles<\/strong>.<\/p>\n<p>The company explains in the official announcement that they are doing this \u201cbecause physics simulation \u2014 long key to immersive games and entertainment \u2014 turns out to be more important than we ever thought\u201d.<\/p>\n<p>The use of this technology goes far beyond the video game industry. &#8220;Physics simulation dovetails with <strong>AI<\/strong>, <strong>robotics<\/strong> and <strong>computer vision<\/strong>, <strong>self-driving vehicles<\/strong>, and <strong>high performance computing<\/strong>. t\u2019s foundational for so many different things that we\u2019ve decided to provide it to the world in an open source fashion\u201d.<\/p>\n<p>PhysX code is now available at <strong><a href=\"https:\/\/web.archive.org\/web\/20230902074045\/https:\/\/github.com\/NVIDIAGameWorks\/PhysX-3.4\" target=\"_blank\" rel=\"noopener nofollow\">GitHub<\/a> under BSD-3 license <\/strong>.<\/p>\n<p>Source: Hardwaresfera.<\/p>\n","protected":false},"excerpt":{"rendered":"<p><strong>NVIDIA has open sourced the code of PhysX<\/strong>, a <strong>physics simulation engine<\/strong> that takes advantage of GPU acceleration and is used in many video games to represent the world in a much more realistic way.<\/p>\n","protected":false},"author":2,"featured_media":11758,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[966,935],"tags":[986,934],"class_list":["post-25982","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-actualidad","category-codigo-abierto","tag-hot-news","tag-open-source"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.1 (Yoast SEO v27.1.1) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>PhysX by NVIDIA goes Open Source<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/udsenterprise.com\/en\/physx-nvidia-goes-open-source\/\" \/>\n<meta property=\"og:locale\" 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